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Sunday, 22 January 2012

Maya Tutorials: Cartoon Character Progress


 Modelled UV

Adding Joints

Everything Bounded

Progress is slow and I have run into a few problems with skinning the character but it is getting there slowly.

Wednesday, 18 January 2012

Narrative Project Update

As we are coming to the end of the narrative project,  I have unfortunately done very little blogging on my own blog throughout the group project.  So In this post I am to sum up my contribution to the group project as well as the final outcome of Destination Mars by First Light Studios (Max, Justin and Me)

First was pre production we spilt this up into sections and were all giving jobs to do. I worked on the environment concepts and also a few character concepts that we later decided not to go with as we went in a another direction.

Final Concept

Adam Concepts

Adam Concepts

Then after our pitch we went on to production, after assign jobs we went on to modelling everything. I was given the opportunity to model the Hollywood scene and rocket crash scene which i was quite excited about.  

Here are some modelling for the rocket crash scene, I modelled a few props and then but everything together with the rocket that Justin Created.

Then onwards to modelling the Hollywood scene.....

Scene Modelling Started

Finished Modeled Scene  

Next was to UV all the scene which was a stressful experience.

The textured were added which was exciting to see the scene come to life.

So here are some finial renders of the animation in this scene.

So after modelling, texturing, ligthing, rendering everything next was the best bit of this project putting together the final trailer.

So here it is the trailer of Destination Mars by First Light Studios

After 15 weeks, it has been a stressful but at the same time an enjoyable experience. I have definitely learnt a lot and I think that we are all pleased with the final outcome of the our trailer :) Next is the transcription project, which I quite excited about having the opportunity to use the skills that I have developed in this project. Onwards and upwards :)